Dice 7 11

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Are you looking for some easy instructions to play the 7 11 dice game?

Do you want to try your hand at this very popular dice game?

Are you looking for some effective tips that can help you better your game and also possibly win?

If you have any such questions about the dice game 7 11, then all you need to do is read this article till the end. One of the most important reasons for reading it carefully is that we are sharing some very easy and step by step instructions about the game that will tell you everything you need to know before you set up and start playing.

Craps is a popular dice game typically played in a casino as well as informal settings. It is played with a pair of dice in which players bet on dice rolls. When one is playing Craps, money is then wagered against either the casino or the other players in the game. A 7 or 11 in the come-out roll means a winner (‘natural’). Sevens, elevens, and doubles (also referred to as ' 7s, 11s, and doubles ', ' 7/11/2x ', sloppy dice or hero.) is a drinking game played with two dice. The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double. 7-14-21 Game Type: Dice - # Supplies: 3 or more players; Alcohol; Dice cup with 5 dice; Instructions. Play begins with a die for each player to roll off to see who shakes first. First player shakes all the dice looking for 1's (aces). If a player doesn't shake any dice, the cup is passed on to the player to his left. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators.

We will share complete details about the number of players that are best suited to play this game, as well as the materials you may need to play, things you need to do to set up the game, as well as instructions,

What kind of dice game is 711?

Players take turns rolling the pair of dice, hoping to roll a 7, 11, or double. If they roll a 7, 11, or Double, they will choose another player to drink the cup in the middle. As soon as the Drinker touches the cup, the Roller can begin to roll again.

This is originally a drinking game that is best played by adults in a home drinking setup or at clubs and pubs.

Is this game known by any other names?

The 7 11 dice game is also known by some other names such as:

  • Sloppy Dice
  • 7s 11s and doubles
  • Hero 7/11/2x
  • Where and when did the game originate from?

  • It is believed that the game of 7 11 originated in the United States of America as a simplified version of the popular western game of Hazard.
  • The game of Hazard apparently reached New Orleans all the way from London sometime around 1807.
  • The credit of bringing the game to New Orleans in the state of Louisiana in the United States is
  • How easy is it to learn and play?

    As 7 11 is a simplified version of the original game, it is fairly easy to learn and play. It is also a very fast-paced game, which means that you will never get bored.

    711 Dice Game: QUICK & EASY Guide

    How many players can play?

  • The 7 11 dice game can be played with as less as two players.
  • However, it is best played and enjoyed with at least 5 or more players.
  • What materials are needed?

  • A pair of dice
  • Drinking cups
  • Alcoholic beverage
  • How do you set up a new round?

  • Decide who will begin the game
  • Fill in beverage as required
  • STEP BY STEP Instructions

    The fun part about playing the 7 11 dice game is that you can play it as per the variations you choose. Here is a look at some of the more popular versions that you can try with your friends:

    The Simple Drinking Fun Version

    In this version of the game, players don’t really try to win or compete, but the fun is in playing it as a purely drinking game. The objective here is to try and roll a 7 or an 11, so that you can make some other player take the hit and keep drinking more and more. Here are the steps to play:

  • The first player will roll both the dice at once.
  • If the person rolls a 7 or an 11, he or she can choose which of the other players will have to drink.
  • However, there is one catch to this rule.
  • Street Dice 7 11

  • Once the player who has rolled the 7 or 11 has asked another player to drink, and as soon as that player has picked up their drink, the player who had rolled has to roll again.
  • Now, if the player gets a 7 or an 11 in the roll again, the player who had started to drink has to drink again.
  • Again, as soon as that player picks up the new drink to drink,
  • In case the player with the dice rolls another 7 or 11, the same player who was drinking till now has to take another drink.
  • The fun part here is that the player who is rolling the dice has to be fast and be very alert to check that they roll the dice as soon as the player picks up the drink to drink, and can finish rolling before they finish their drink.
  • This process will go on and on as long as the player with the dice keeps rolling a 7 or an 11 in each turn.
  • Once the player does not roll another 7 or 11, the dice have to be passed on to the next player, who will then try and roll a 7 or 11 so that they too can get to choose someone who has to drink.
  • To add more fun to the game, you can also add different types of penalties that the players will have to follow, if they fumble with any of the rules.
  • The Keeping Score and Winning Version

    In this version of the game, players try to win or compete by avoiding the very same thing they were trying to do in the previous version. In this version, players try to avoid rolling a 7 or an 11, because once that happens, it means they lose all their points in that particular round and also lose their turn. Here are the steps to play:

  • The first player will roll both the dice at once.
  • Based on the number that comes up in the dice that they have rolled, players will win or lose points.
  • Once a player loses their turn, the dice will be passed on to the next player.
  • How to keep score?

    Here are a few combinations you can use in the game to keep score and move towards a winning player:

  • Roll a 7 or 11 on a first roll – you score a point and you keep rolling
  • Roll a 2, 3 or 12 on a first roll – you get a Crap, which means that you lose a point but you can keep rolling
  • Roll a 4, 5, 6, 8, 9 or 10 on a first roll – you have to continue to roll till you get that number again. However, if you get a 7 or an 11 first, then you lose your turn and you also lose all the points you got in that round
  • 3 TIPS for Playing & Winning at 7 11

  • Place the index finger and thumb over 1 and 6 and then roll the dice.
  • Dice
  • Avoid throwing too hard as it can earn you a Sloppy Dice drink.
  • Try making all players drink as the more they lose focus, the more your chances to win.
  • While it’s a lot of fun to play this game, remember to drink responsibly and respect each other as you play and drink. Also, please refrain from drinking and driving.

    The basics

    Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

    To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.

    The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

    The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.

    The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.

    Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.

    The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).

    A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

    When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

    The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

    Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

    A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.

    Dice

    Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.

    Dice 7 11

    Below is a list of the various bets you can make at craps.

    Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

    The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.

    Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

    Dice 7 11

    Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

    A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

    Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

    Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.

    Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

    7 11 Dice Rules

    Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

    Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

    Dice 7-11

    Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

    Play

    Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

    Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:

    • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
    • Any Seven: Wins if a 7 is rolled. Payoff 5:1
    • Eleven: Wins if a 11 is thrown. Payoff 16:1
    • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
    • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
    • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
    • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

    House advantage
    2 - 17%

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    Dice 7-11 Tattoos

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